The Furnace Park is a pilot project, part of a museum in Chongqing, China. I worked on a design strategy for the Furnace Park. My role as a designer was to propose interventions to enable learning and education interactions in the park.  Parting from the premise that humans learn form interactions, my main interest was to explore ways that the environment could prompt these interactions while also serving as an educational tool. For example, how can space prompt users to become educators, creators, and ambassadors of their own city? 

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We organized four workshops at Parsons, with museum design companies, technology consultants, and designers, who provided ideas for the Furnace Park. They proposed a Land Remediation and Education program to engage local youth. Recycling and land remediation would be taught, by providing a four square feet of land to be taken care of by children during their schooling. Once the land was remediated, the child could apply to grants or scholarships. Eventually this system could be modeled in other sites.


Furnace Park, Chongqing Museum


A design strategy to inspire stewardship and share the story of Chongqing, China. 



Using workshops to develop concepts for user engagement and space activation. 




Role: Strategic Designer

Collaborators: Mollie West and Jinghang Huang  

Client: Chongqing Industrial Museum Company

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By designing scenarios we learned ways to make the interventions more innovative. Our scenario “Six Degrees of Chongqing” showed how through digital technologies a visitor could learn about Chongqing, themselves and their country. By showing the idea we learned that it was important to make global connections to engage international visitors. For example, raw material came from Brazil to Chongqing, and then was exported to other countries. If you were from Brazil, you could learn that your country sent raw material to the site.